Fast animation and rigging techniques using Maya 2017




Fast animation and rigging techniques using Maya 2017

Have you ever wanted to try your hand at animation? 

Modelled lots of characters but too intimidated by the rigging process? 

Do you want to bring life to your characters to use in game engines like Unity and Unreal?

Autodesk Maya is the hub of animation companies around the world thanks to its powerful and flexible toolset. In this course you will learn how to quickly prepare your 3d models for animation in a process called rigging. You will then animate a walk cycle. The Human IK system is the rig we will be using to bring our character to life. You will also learn more advanced topics like applying and editing motion capture to your characters. These techniques will allow you to quickly create great looking animation to your film,TV and video game projects. 

This course is specifically designed for beginner level but it is packed full of useful tips, tricks and tools to help more experienced users learn features that they are unfamiliar with. It covers some of the latest updates to the animation features in Maya including the new Graph editor, Quick rig and Time editor.

The skills covered in this course will not only allow you to create great work but also make you more attractive to employers for Animator, Pre-visualisation Artist, Technical Animator and 3d generalist jobs.

Take your first step into the exciting world of 3d animation today!

Learn to rig a biped character and animate a walk cycle for film, TV and video games for beginner Maya users

Url: View Details

What you will learn
  • Rig a biped using Human IK in Maya
  • Rig a character using Quick rig one click and step by step methods
  • Animate a walk cycle and tweak it to show more weight

Rating: 4.9

Level: All Levels

Duration: 5 hours

Instructor: Bhaumik Patel


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