Rapid Retopo and UVs in 3D Coat




Rapid Retopo and UVs in 3D Coat

The course is the process of unwrapping a robot model which I did in another Udemy course - Hard Surface Modeling and Sculpting Course in 3D Coat. It covers everything you need to know to get useful geometry and UVs from voxels.

Its a big job and I discover some surprises on the way, like not having enough graphics card memory and how to resolve the issue and how to use scripts to manage what becomes a pretty enormous list of retopo and UV parts.

I thought I knew 3D Coat inside out, but I learned a lot from this process,l including some little known workflows, and you will too.

This is not a course on general 3D retopo best practices but more about how to manage retopo and UV worflows in 3d coat when dealing with many many scene objects.

A complete course in retopology in 3D Coat and the process of UV unwrapping with multi UV sets for paint.

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What you will learn
  • Know how to use manual retopo tools in 3D Coat
  • Know how to use auto retopo tools in 3D Coat
  • Know how to manage multiple retopo and UV sets as well as their limitations

Rating: 4

Level: All Levels

Duration: 7.5 hours

Instructor: Scott Turner


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