Rapid Retopo and UVs in 3D Coat
Rapid Retopo and UVs in 3D Coat
The course is the process of unwrapping a robot model which I did in another Udemy course - Hard Surface Modeling and Sculpting Course in 3D Coat. It covers everything you need to know to get useful geometry and UVs from voxels.
Its a big job and I discover some surprises on the way, like not having enough graphics card memory and how to resolve the issue and how to use scripts to manage what becomes a pretty enormous list of retopo and UV parts.
I thought I knew 3D Coat inside out, but I learned a lot from this process,l including some little known workflows, and you will too.
This is not a course on general 3D retopo best practices but more about how to manage retopo and UV worflows in 3d coat when dealing with many many scene objects.
A complete course in retopology in 3D Coat and the process of UV unwrapping with multi UV sets for paint.
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What you will learn
- Know how to use manual retopo tools in 3D Coat
- Know how to use auto retopo tools in 3D Coat
- Know how to manage multiple retopo and UV sets as well as their limitations
Rating: 4
Level: All Levels
Duration: 7.5 hours
Instructor: Scott Turner
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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