Arrimus Ultimate 3D Modeling Course




Arrimus Ultimate 3D Modeling Course

In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush's fluid and responsive dynamesh system to quickly explore your design in the initial stages. You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase. Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.

Work with a variety of programs to supercharge your designs.

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What you will learn
  • Learn how to retopologize, model, and design a mechanical character with 3DS Max.
  • Learn how to retopologize, model, and design a mechanical character with Blender.
  • Learn how to sculpt in Zbrush at a basic level.

Rating: 4.83791

Level: All Levels

Duration: 68.5 hours

Instructor: Arrimus 3D


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