Synth Runner Sounddesign Series - Plucks [Arturia Pigments]




Synth Runner Sounddesign Series - Plucks [Arturia Pigments]

This course is about creating pluck patches, e.g. simulating plucking on real instruments like the guitar, or string instruments like the cello, double bass and harp. Plucks are short by design which means they don't have much time to shine - the content of each note will decay quickly so what we put into that little timeframe matters - and it makes it harder to make plucked patches stand out from each other.


In this module we will explore various options to create a pluck, we will begin with an ambient pluck patch that kind of cheats us a bit around this issue, because while the pluck itself is short, the ambient tail from the reverb will highlight the sound. In episode two we will create a dreamy and haunting pluck which bends the rules of a plucked patch to its limits to get an unique sound, followed by episode three where we will finish with a more classical and realistic sounding pluck that would fit perfectly for scoring movies or games.


You'll also learn how to add subtle modulation to different parameters in order to create an almost inaudible flavour into the very fabric of the patch, which will lead to a more natural and dynamic feeling rather than a static artifical sound.

Learn how to create advanced Plucks with Pigments in this module

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What you will learn
  • How to build three different Plucks
  • Creating patches with a clear vision
  • How to avoid the so called "machine gun" effect

Rating: 0

Level: Intermediate Level

Duration: 1.5 hours

Instructor: Daniel Fox


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