Unity Stat System
Unity Stat System
In this course, we will implement a stat system in Unity.
Who is this course for?
This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to implement a stat system using SOLID design principles.
Are there any course requirements?
A solid understanding of C#
Previous experience using Unity
What you will learn:
How to work with Unity's UI Toolkit and UI Builder
How to work with Unity’s GraphView API
How to implement a save system
How to implement a level system
How to implement a stat system
How to use C# assembly definitions
How to create a custom editor window using the UI Builder
How to create a Heads Up Display (HUD)
How to create a health bar using the Unity UI system
How to create a user interface for viewing stat values
How to make a stat value a function of a mathematical formula
Required experience & base maximum health increase as the player levels up
How to display the damage taken by a character
How to write Play Mode tests
How to modify the speed of an animation based on a stat
How to implement a damage system that accounts for critical hits, differentiates between physical/magical attacks, and includes defensive stats
If all this sounds appealing to you, please join me, and I’ll see you inside the course.
The complete guide
Url: View Details
What you will learn
- How to implement a stat system
- How to implement a save system
- How to create editor windows using the UI Builder
Rating: 4.45
Level: Expert Level
Duration: 6 hours
Instructor: Cory Maklin
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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