Space Marine Helmet - Blender 2.8 and Substance Painter




Space Marine Helmet - Blender 2.8 and Substance Painter

First person shooters and the space marine characters that inhabit those games have been all the the rage since the beginning of the genre and continue to remain popular to this day. That's why having the ability to generate cool, sci-fi hard surface assets is an important skill to have in order to thrive in the game industry.

Taking ample inspiration from a popular first person shooter protagonist, let's take on the fun task of creating a battle helmet asset that will fit onto a space marine character. I'll take you through all the steps across modeling, texturing, and rendering the asset so that it can look its best for your game or online portfolio.

Once you learn the techniques involved in creating this awesome helmet, you'll be fully equipped to expand on it and generate other pieces of armor or hard surface video game assets as you please.

So don't wait. Hop right into this course and upgrade your 3D game art skills right away! 

Master Hard Surface 3D Modeling and 3D Game Texturing Using Blender 2.8 and Substance Painter to Create AAA Game Assets

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What you will learn
  • Generate highly detailed hard surface assets for action-oriented video games
  • Learn simple hard surface modeling techniques in Blender to create visually dynamic shapes
  • Turn a bland gray model into an awesome textured asset fast in Substance Painter

Rating: 3.85

Level: All Levels

Duration: 4.5 hours

Instructor: Daniel Kim


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