Hard Surface Vehicle UV Mapping in Maya




Hard Surface Vehicle UV Mapping in Maya

Complex UV Mapping from start to finish - Maya Tutorial
[3hrs 39min] Project Files Included

This tutorial will walk you through how to UV map a complex motorcycle model comprised of several parts. You will learn how to UV various shapes and key strategies to keep yourself organized.  The model will be broken up into 4 separate regions that will each have their own UV layout.  By the end of the lesson you will be able to use specific strategies that will speed up your UV Mapping workflow.  Some of the strategies include, transferring UV maps from one object to another,  creating a custom mel script to quickly assign textures, automatic mapping and more.

Files:
All files need Maya 2020 or newer to open

Video Tutorials
There are 18 Video Tutorials averaging about 10 minutes per video.  These can be viewed in order or feel free to jump into any lesson to just learn a specific technique. 

This is part of the Creating Advanced Hard Surface Vehicles in Maya Series:
The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included Modeling, Creating Color IDs, Materials in Substance, and Rendering and Lighting.  You will be provided the proper starting files to follow along.

Learn how create multiple UV maps for a single object.

Url: View Details

What you will learn
  • Learn how to UV map complex models.
  • Learn how to transfer a UV to another object.
  • Learn when and when not to use Automatic Mapping.

Rating: 4.5

Level: Intermediate Level

Duration: 3.5 hours

Instructor: David Bittorf


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