Learn to Build a 3D Puzzle Game with Unity




Learn to Build a 3D Puzzle Game with Unity

In this course, instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine. Here he will cover a range of topics including project creation, level design, lightmapping, skinning, animation state machines, collision detection, and camera creation just to name a few.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Explore the process of building a complete 3D puzzle game inside of Unity - from start to finish!

Url: View Details

What you will learn
  • Lean to build a 3D puzzle game inside of the Unity engine
  • Lean to import meshes, textures, and animations into the Unity Game Engine
  • Learn the basics of scripting game elements in Unity

Rating: 4.3

Level: Intermediate Level

Duration: 5 hours

Instructor: 3dmotive LLC


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