Achieve 3D Photorealism in Blender 2.8: Subway Challenge




Achieve 3D Photorealism in Blender 2.8: Subway Challenge

NEW - NO EXTERNAL TEXTURING SOFTWARE WILL BE USED (GET RID OF SUBSTANCE DESIGNER)

- Learn Procedural Texturing in Blender 2.8: Create All Textures Procedurally: Bricks - Ground - Stairs - Ceiling (Concrete)

- Using Substance Designer is Optional


The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene.

You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Subway: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender

Master the Skill of Turning Any Image Reference Into a Realistic 3D Scene

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What you will learn
  • Learn the Secret to Turn any Image Reference into a 3D realistic Scene
  • Achieve 3D Photorealism based on Real References NOT Imaginary Scenes
  • Creating Realistic Materials from Scratch using Substance Designer

Rating: 4.2

Level: Beginner Level

Duration: 7.5 hours

Instructor: Abdelilah Hamdani


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