The joy of unity, creating forests




The joy of unity, creating forests

Overview of course

note on provided assets: 

All assets are provided under the unity asset license.   Please  check individual assets for their license.  Normally its ok to use them as part of your games but not as part of other assets for the store.

I would appreciate being credited if you do use my assets for anything.

Introduction         

Hello and welcome to the Joy of unity creating forests.

This course will cover a lot of ground.   Mainly focussed on creating a forest in Unity using standard assets using procedural generation on tree and bush placement.

We will cover:

Setting up a first person controller and adding a frames per second counter.

Creating a basic terrain.

Importing standard assets.

Adding trees and bushes to the terrain manager and troubleshooting.

Adding water and fixing occlusion.

Adding a waterfall.

Adding lens flares and god rays / sunshafts.

Adding fog and volumetric fog and lighting.

Using skyboxes.

Creating and using textures for trees, bushes, grass and terrains.

how to make mountains.

how to make trees and bushes.

We will look at relevant paid for assets and free assets on the asset store.

We will look in detail at Unity assets in particular book of the dead and how to set these assets up in a standard unity set up.

We will create a streamlined set of prefabs that should dramatically speed up prototyping and building forests.

We will  cover adding sound audio foley fx and music.

We will start with the basics and see how far we can go to creating great looking forests.

Environmental Games Design

Url: View Details

What you will learn
  • Quickly prototype decent looking natural landscapes in unity.
  • An in depth understanding of the terrain manager in unity

Rating: 3.25

Level: Intermediate Level

Duration: 38 hours

Instructor: Ross Carruthers


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