Learn Character Animation for Games using Maya




Learn Character Animation for Games using Maya

In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both. The pre-rigged character is also available as part of the course for you to practice with! (Students - please look under Section 1 / Lecture 1 downloads for the character to use with the lesson.)


More about the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Using Maya, learn to create a walk and run cycle, hit reaction animations, a simple traversal animation, and more!

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What you will learn
  • Learn the basics of Character Animation for games
  • Learn how to create a walk cycle, run cycle, hit reaction, and traversal animations
  • Learn to create animations from scratch, using references, or a combination of both

Rating: 4.3

Level: Intermediate Level

Duration: 4.5 hours

Instructor: 3dmotive LLC


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