Level Management in Unity




Level Management in Unity

Are you ready to level up your game dev skills?  

In this course, we will:

  • start with simple demo Unity project and add a front-end menu system

  • learn techniques for building reusable UI components and transitions in-between Unity scenes

  • learn the fundamentals of saving and loading persistent data locally from your application

  • create C# scripts line-by-line and learn how to architect game components cleanly and logically

Level up your Unity skills!

  • learn the Singleton design pattern

  • use statics and Generics to avoid repetitious code

  • explore PlayerPrefs and JsonUtility to save and load data

When you complete the class, you should have a full set of source code to build your own menu system and to save/load persistent data!

Learn from 40+ videos broken into small 10-15 minute lessons.  Power through 6 hours of lectures and save weeks of coding!

Join the ever-growing ranks of our class and see what you can build today!

Note: the videos were originally recorded with Unity 2017.3 but the project files have been upgraded to version 2019.3. You should be able to follow along with the lectures using the latest version of Unity.

Build a scalable, reusable menu system and save data from Unity

Url: View Details

What you will learn
  • Build a scalable, re-usable Menu system from scratch
  • Save and load persistent data to and from your Unity application
  • Master Generics and the Singleton design pattern

Rating: 4.25

Level: Beginner Level

Duration: 8 hours

Instructor: Wilmer Lin


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