Unreal 4 Material Shaders: All You Need to Get Started




Unreal 4 Material Shaders: All You Need to Get Started

In this series I will be taking you with the setup of a large number of different materials to teach you how to utilise the Unreal 4 material system in a practical way.  We will start with some theory on how to use the material UI, the PBR workflow, and addons to the system such as layers and material functions. Then we will move into practical demonstrations, creating new materials each video to cover as many different elements and designs as we can.

Across the series we will look at:

  • Opaque

  • Translucent

  • Masked

  • Light Functions

  • Deferred Decals

We will not be exploring UI, Post Process, Volume or Skin shaders in this series as those fall into a more advanced category


A Practical series where we make all manner of material designs

Url: View Details

What you will learn
  • Learn to create material through practical demonstrations of all shader types and designs

Rating: 3.85

Level: Beginner Level

Duration: 4 hours

Instructor: Daniel Orchard


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